Today we will look at the monitor GMX32CEWQ from Gamemax from the year 2018. Within this article, we will first take a closer look at the most important feature of a monitor -the display-, then the design, and in the next section we will go into the features of the monitor. Of course, power consumption, certifications, connectivity and other important details will also be considered.
Display
The display is sized at 31 inches ( 80.1 cm on the diagonal). Television screens and monitors usually have an aspect ratio of 16:9 (approximately 1.78:1). More rarely, computer monitors are also found with an aspect ratio of 16:10.
Ultrawidemonitors are often manufactured with an aspect ratio of 21:9 (approximately 2.34:1). They are mainly used for computer games and as an alternative to two side-by-side screens. The first devices of this type came onto the market around 2014. Against this backdrop, the monitor GMX32CEWQ from Gamemax faces an aspect ratio of 1.778 : 1. In addition to the aspect ratios and the specified screen diagonal, the ratio between the monitor surface and the actual display could also be relevant for some enthusiasts. This ratio represents the general relationship between non-display and display. In other words: Approximately 88.3 % of the front surface of the monitor consists of the display, while the remaining percent consists of screen edges and is not suitable for image reproduction. If you want to place several monitors next to each other, you should make sure you choose models with the narrowest possible edges. The display is a VA panel. The panel has a resolution of 2560 x 1440 px. The pixel density is 93 ppi. The pixel pitch is 0.272 mm. The continuous possible brightness specified by the manufacturer Gamemax is 250 nt. The panel is illuminated by W-LED. The built-in panel ensures stable color reproduction of the image, even at deviating viewing angles, by means of its 178 ° (horizontal) viewing angle. Gamemax promises stable color reproduction moreover within a 178 ° vertical angle. The refresh rate is horizontally seen at the GMX32CEWQ 30 khz to 80 khz. Vertically, however, the image renews at a minimum rate of 144 hz up to 144 hz. The minimum response time of the monitor is ms. The maximum response time of the monitor is ms. The average response time of the monitor is about ms.
Color space
The panel has a bit depth of 10 per color channel, but what does that mean? The number of bits determines how many colors can be encoded for the individual pixels of the display. For an 8-bit panel, for example, this is 256 different colors (2^8 = 256). However, since we usually display three different colors per pixel at the same time, in theory about 16 million (256^3) different colors are possible by mixing the three pixels. A 10-bit panel could even display a billion colors. According to the manufacturer, the coverage of the NTSC 1953 color space is 85 %. According to the manufacturer, the coverage of the SRGB color space is 125 %.
Contrast ratio
Contrast ratio is a common measurement used to represent the maximum relative differences in brightness between black and white. It describes the ability of a screen or projector to produce a high-contrast image and is the quotient of the maximum and minimum displayable luminance. The higher the values are away from each other, the stronger the quantitatively seen difference between black and white is set up, which in turn results in an improved image quality. This monitor from Gamemax has a static contrast ratio of 3000 : 1 , according to the manufacturer.
HDR
The monitor supports all HDR modes listed here:
screen design
Without the stand, the monitor comes with a width of 72.6 cm , a height of 42.6 cm and about 8.3 cm.
As for the weight, Gamemax states a total weight of 6.2 kg with stand. A wall mount should be designed for at least 5.7 kg to hold the GMX32CEWQ neatly and securely.
Curved
The GMX32CEWQ is a curved monitor with a curvature of 1.8 m
Rotate, tilt and swivel
The monitor from Gamemax cannot be rotated. The monitor cannot be swiveled. This feature could be retrofitted with a third-party stand. A tilt function was not provided by Gamemax with the included stand.
Ports
camera
This monitor does not have a camera.
Loudspeaker
The monitor from Gamemax has integrated speakers, for playing sounds, music or speech. The sound is emitted via 2 speakers, which are integrated into the device. Each of the built-in speakers has a contingent of 3 w power.
Features
- Flicker Free: Gamemax 's Flicker Free technology minimizes distracting screen flicker, allowing you to work and/or play longer without restrictions.
- AMD FreeSync: By dynamically synchronizing the refresh rate of the GMX32CEWQ with the frame rate, AMD FreeSync minimizes judder and ensures smooth and enjoyable gameplay.
- The display/monitor supports Frame Rate Compensation.
Anyone who works a lot on the computer spends many hours a day in front of the screen. Excessive screen work can damage the eyes. This effect can be particularly pronounced during the darker hours and in the winter months. Many monitor manufacturers have now reacted and offer technologies and settings to reduce the blue component, which is primarily controversial. Depending on the manufacturer, these can be called "Low Blue Light", "Low Blue Light Technology", "SoftBlue" or even "Eye Saver Mode" and function differently. However, it is only important that Gamemax offers a technology to reduce the blue content in its monitor GMX32CEWQ.
WiFi / Bluetooth
Power consumption
On average, the monitor consumes approximately 50 w. In standby mode, the device consumes approximately 0.5 w. When switched off, on the other hand, the monitor consumes only 0.5 w. The monitor can be operated on a 110v power supply. The monitor can be operated on a 220v power supply. The power grid has to supply a frequency of 50 hz to 60 hz.
Environment
Packaging
Additional information